New Media 201 meets weekly and is held in conjunction with the Art, Technology, and Culture Colloquium, a monthly lecture series which brings internationally-known speakers to campus to present their work on advanced topics in new media. Students will enhance skills in how to think critically about advanced topics in new media, how to formulate incisive questions about new media, and how to evaluate and create effective presentations on topics in new media.
With new media tools, we can measure ever more aspects of our interactions with natural and built environments, which could be described as urban metabolisms. But whether we can support better experiences for urban citizens with better measurements depends on many technical, political, cultural and design factors. How can we scale data from tiny sensors to individual people and to regional policies?
In this methods course we will study the long chain of references which connect ground truth to data, data to information, information to people, and people to actions.
This course explores the theory and practice of Tangible User Interfaces, a new approach to Human Computer Interaction that focuses on the physical interaction with computational media. The topics covered in the course include theoretical framework, design examples, enabling technologies, and evaluation of Tangible User Interfaces. Students will design and develop experimental Tangible User Interfaces using physical computing prototyping tools and write a final project report.
Weekly meetings will provide a forum for the discussion of issues related to assigned readings in the fields of esthetics, theory and art criticism.
‘Cloud’ and ‘crowd’ have recently come to animate a range of techno-utopian possibilities and platforms for social and economic life. We might think of the ubiquity (in some places) of cloud computing and the allure of crowdsourcing, or the social media–inflected crowds that seemed, if briefly, to represent new hopes for contemporary mass politics (the Arab Spring, Occupy). In these and many other iterations, crowd and cloud have come to name and produce new kinds of collectives; to animate visions of markets, value, and creative labor (“the wisdom of the crowd,” data-mining); to suggest new compositional possibilities for art, environment, and political activism; and to underpin transformations in forms and aesthetics of knowledge production itself (Big Data!). With such provocations in view, this seminar interrogates some of the histories, contemporary forms, and conceptual and political implications of cloud and crowd. We do so in part to understand and read against the grain of the celebratory tenor of much current work on these themes.
This class is about the philosophical, legal, historical, and economic analysis of the need for and uses of laws protecting intellectual property. Topics include types of intellectual property (copyright, patent, trade secrecy), the interaction between law and technology, various approaches (including compulsory licensing), and the relationship between intellectual property and compatibility standards.
This is a hands on course that will address two major challenges associated with the current shift from text-based to e-books: making them more engaging and informative through use of the capabilities of the medium, and identifying and analyzing the issues surrounding the collaborative authoring and usage of e-books in an educational context.
Mass communications technologies have been profound influencers of human identity, from the printing press and the rise of vernacular political cultures to television and the power of celebrity. While the Web is still a work in progress, salient characteristics such as the collapse of distance, the discovery of like-minded groups, and information delivered in short bursts are already affecting the way people see themselves and the way they consume information. Following an overview on the relationship of technology with identity and communications, the course will look at the uses of narrative in news, public relations, advertising, entertainment, and online gaming.
The seminar explores selected advanced topics relating to ‘digital libraries’ with special emphasis on: Access to networked resources, use of two or more resources in conjunction, combined use of two or more retrieval systems (e.g. use of pre- or post-processing to enhance the capabilities), and the redesign of library services. It is expected that these issues will require attention to a number of questions about the nature of information retrieval processes, the feasibility of not-yet-conventional techniques, techniques of making different systems work together, social impact, and the reconsideration of past practices. More generally, the seminar is intended to provide a forum for advanced students in the School. Anyone interested in these topics is welcome to join in — and to talk about their own work. This is a continuation of the previous Lynch/Buckland seminars.
Overview of the field of computer music and its application to music composition. Practices, procedures, and aesthetics related to the application of newer technologies to music composition will be covered in tandem with contemporary research topics in computer music. Recent computer music repertoire with its related technologies will be examined. Students in this proseminar must have advanced musical training and knowledge of the history and repertoire of electro-acoustic music.
A study of the visual image as a mode of discourse, together with an analysis of the terms in which images have been interpreted and criticized. Focus may be on the rhetoric of a particular image or set of images, or on more broadly theoretical writings about image.
This year-long course is targeted at students with backgrounds in art, film, or computer science who intend to work in the visual effects, animation, and entertainment industries. It will build upon students’ knowledge from related courses to guide them through the digital animation production process in an environment similar to industry production houses. We will survey many advanced topics and allow students to focus on a subset they find interesting while collaborating with their team to develop a 30-second animation piece. The course will be enhanced with industry guest lectures.
This course assesses the role of information technology in the digitalization of society by focusing on the deployment of e-government, e-commerce, e-learning, the digital city, telecommuting, virtual communities, internet time, the virtual office, and the geography of cyber space. The course will also discuss the role of information technology in the governance and economic development of society.
Topics include image capture, composition, image syntax, image analysis, image manipulation, metatext production, and image sequencing for visual narratives. We also study image dissemination through online networks including social networks, blogs, news, storage, search, and print services. Rather than limiting the discussion of photography to the production of the photographic image itself, we explore in written assignments how the reception of images can change based on context, usage, and network dynamics.
This hands-on studio course is designed to present students with a foundation-level introduction to the skills, theories and concepts used in digital video production. Non-linear and non-destructive editing methods used in digital video are defining new “architectures of time” for cinematic creation and experience, and offer new and innovative possibilities for authoring new forms of the moving image. This course will expose students to a broad range of industry standard equipment, film and video history, theory, terminology, field and post-production skills. Students will be required to technically master the digital media tools introduced in the course. Each week will include relevant readings, class discussions, guest speakers, demonstration of examples, and studio time for training and working on student assignments.
An introduction to the kinematics, dynamics, and control of robot manipulators, robotic vision, and sensing. The course covers forward and inverse kinematics of serial chain manipulators, the manipulator Jacobean, force relations, dynamics, and control. It presents elementary principles on proximity, tactile, and force sensing, vision sensors, camera calibration, stereo construction, and motion detection. The course concludes with current applications of robotics in active perception, medical robotics, and other areas.
This course is an introduction to the beauty and joy of computing, including the history, social implications, great principles, and future of computing. Beautiful applications that have changed the way we look at the world, how computing empowers discovery and progress in other fields, and the relevance of computing to the student and society will be emphasized. Students will learn the joy of programming a computer using a friendly, graphical language, and will complete a substantial team programming project related to their interests.
Responding to this transformational period in the history of the university, this experimental seminar will explore photographic technique and be conducted in the context of the current climate of change and conflict sweeping the university. Political discussion will be an integral part of the seminar. Class participation is essential. Students should be interested in learning about changes that are occurring at the university and in discussing these topics (for example, fiscal issues, priorities, privatization, students’ rights), as well about how documentary photographs convey and affect political change. The seminar will explore the roles of documentary photography, photojournalism, and activist photography as both documenters of and vehicles for change. Print film assignments are not required but are encouraged; however, darkroom facilities are outside the control of the class. Students are required to take photographs and submit a written paragraph on a weekly basis, and these photographs will be critiqued in class as time permits. To complete the course assignments, students must have a camera that enables manual setting of shutter speed, aperture, and ISO as well for focus and that has either interchangeable lenses of different focal lengths or a zoom lens. Although access to both a film camera and a digital camera is preferred, this is by no means necessary. The class includes visits to campus museums, galleries, and archives. In addition to the requirement of completing weekly photographic and written assignments, attendance at all classes and other course-related activities is required to receive a “pass” grade, except for prior arrangement with the instructor or documented emergencies.
This course looks at the design, implementation, and evaluation of user interfaces. It focuses on user-centered design and task analytics, conceptual models and interface metaphors, usability inspection and evaluation methods. We will also perform analysis of user study data, input methods (keyboard, pointing, touch, tangible) and input models. The course will investigate visual design principles, interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams.
This course is an introduction to the foundations of 3-dimensional computer graphics. Topics covered include 2D and 3D transformations, interactive 3D graphics programming with OpenGL, shading and lighting models, geometric modeling using BÃ©zier and B-Spline curves, computer graphics rendering including ray tracing and global illumination, signal processing for anti-aliasing and texture mapping, and animation and inverse kinematics. There will be an emphasis on both the mathematical and geometric aspects of graphics, as well as the ability to write complete 3D graphics programs.
Basic ideas and techniques underlying the design of intelligent computer systems. Topics include heuristic search, problem solving, game playing, knowledge representation, logical inference, planning, reasoning under uncertainty, expert systems, learning, perception, language understanding.
Topics include electronic community; the changing nature of work; technological risks; the information economy; intellectual property; privacy; artificial intelligence and the sense of self; pornography and censorship; professional ethics. Students will lead discussions on additional topics.
Environmental design involves the study of built, natural, global, and virtual environments. Various forms of practice include architecture, planning, urban design, and social and environmental activism. This course is a survey of relationships between people and environments, designed and non-designed, with an introduction to the literature and professional practices. Open to all undergraduate students in the College of Environmental Design as well as other colleges and majors.
The objective of this class is to provide a basic technical foundation for digital video film production while emphasizing the techniques and languages of creative moving image media from traditional story genres to more contemporary experimental forms. Training will move from pre-production-scripting and storyboarding, through production, including image capture, lighting and sound recording, to post-production with non-linear digital editing programs such as Final Cut Pro and editing strategies and aesthetics. The course will consist of lectures/screenings, discussion/critique, visiting artists, and production workshops in which students produce a series of exercises and a final project.
Design and implementation of databases, with an emphasis on industrial and commercial applications. Relational algebra, SQL, normalization. Students work in teams with local companies on a database design project. WWW design and queries.
This course explores the inter-relations between the ritual performance of Jewish texts and social change across Jewish history, and focuses on three related topics: the rise of Kabbalistic nocturnal rituals in the Italian ghettos in early-modern period; the performance of Hebrew poetry in North Africa and the Middle East in the modern era; and the renaissance of piyyut (Hebrew liturgical poetry) in Israel from the 1970s to the present, from the singing of bakkashot among Syrian and Moroccan Israelis to the current transcultural activities of online and participatory communities.
The goal of this class is to interrogate and make explicit the powerful musical intuitions that are at work as you make sense of the music all around you. What is the nature of the knowledge that is guiding these intuitions? How does this knowledge develop in ordinary and extraordinary ways? To approach these questions, small composition-like projects aided by a specially designed computer music environment will function as a workplace.
This course examines a range of digital media practices including hypertext, interactive drama, videogames, literary interactive fiction, and socially constructed narratives in multi-user spaces. Through a mixture of readings, discussion, and project work, we will explore the theoretical positions, debates, and design issues arising from these different practices. Topics will include the rhetorical, ludic, theatrical, narrative political, and legal dimensions of digital media.
This course studies the interaction between society and technologies in a comparative and multicultural perspective. Some topics covered include the relationship between technology and human society; technology, culture and values; technology in the new global economy; development and inequality; electronic democracy; how technology has transformed work and employment; and the challenges of technological progress and the role that society plays in addressing these challenges.
With the advent of virtual communities and online social networks, old questions about the meaning of human social behavior have taken on renewed significance. Using a variety of online social media simultaneously, and drawing upon theoretical literature in a variety of disciplines, this course delves into discourse about community across disciplines. This course will enable students to establish both theoretical and experiential foundations for making decisions and judgments regarding the relations between mediated communication and human community.
In this course, undergraduate students will learn to construct sound cues and soundtracks for theater performances and videos using industry standard software, and will learn fundamental principles of incorporating video and sound into stage productions. Students will be exposed to the writings and works of prominent sound theorists, designers, and engineers and multimedia performance artists. The most successful students may be invited to participate in UC Berkeley theater productions as sound designers.
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