New Media 201 meets weekly and is held in conjunction with the Art, Technology, and Culture Colloquium, a monthly lecture series which brings internationally-known speakers to campus to present their work on advanced topics in new media. Students will enhance skills in how to think critically about advanced topics in new media, how to formulate incisive questions about new media, and how to evaluate and create effective presentations on topics in new media.
This seminar will be a writing workshop for graduate students who wish to develop essays for publication or conference presentations, or who are crafting chapters of their dissertations, on topics pertaining to media and new media studies, performance studies, and/or popular culture/cultural studies. Students will work on developing literature reviews and outlines, and will progress to producing essay drafts that they will share with the instructor and their peers for feedback. By the end of the seminar, every participant will have completed a 20-30 page essay. This focus of this seminar is the process of writing scholarly essays rather than theoretical or historical content. Only graduate students may participate.
This course explores the theory and practice of Tangible User Interfaces, a new approach to Human Computer Interaction that focuses on the physical interaction with computational media. The topics covered in the course include theoretical framework, design examples, enabling technologies, and evaluation of Tangible User Interfaces. Students will design and develop experimental Tangible User Interfaces using physical computing prototyping tools and write a final project report.
This class is about the philosophical, legal, historical, and economic analysis of the need for and uses of laws protecting intellectual property. Topics include types of intellectual property (copyright, patent, trade secrecy), the interaction between law and technology, various approaches (including compulsory licensing), and the relationship between intellectual property and compatibility standards.
Mass communications technologies have been profound influencers of human identity, from the printing press and the rise of vernacular political cultures to television and the power of celebrity. While the Web is still a work in progress, salient characteristics such as the collapse of distance, the discovery of like-minded groups, and information delivered in short bursts are already affecting the way people see themselves and the way they consume information. Following an overview on the relationship of technology with identity and communications, the course will look at the uses of narrative in news, public relations, advertising, entertainment, and online gaming.
The seminar explores selected advanced topics relating to ‘digital libraries’ with special emphasis on: Access to networked resources, use of two or more resources in conjunction, combined use of two or more retrieval systems (e.g. use of pre- or post-processing to enhance the capabilities), and the redesign of library services. It is expected that these issues will require attention to a number of questions about the nature of information retrieval processes, the feasibility of not-yet-conventional techniques, techniques of making different systems work together, social impact, and the reconsideration of past practices. More generally, the seminar is intended to provide a forum for advanced students in the School. Anyone interested in these topics is welcome to join in — and to talk about their own work. This is a continuation of the previous Lynch/Buckland seminars.
In this seminar, we will address both theoretical and practical issues of capturing and creating narratives with video, audio, and still images. We will draw on photojournalism, visual narrative, visual anthropology, visual studies, and related areas. We will get hands-on experience creating and editing our own media. This is not a technical course; nor is it a media production how-to. But you will get experience with media technologies while we reflect on them with the help of theoreticians and scholars in relevant areas. No prior experience is necessary, but students who are already grappling with visual (and audio) media will find this course especially useful. I School students are likely to find this course useful for the doing and presenting of final projects.
Free communication has changed the world, including the expectations and work and play. The class begins with the two data revolutions–the first about passively collected clicks on the web, the second about actively contributed data, as platforms like Facebook empower individuals to contribute a variety of quantitative and qualitative data (transactions, social relations, attention gestures, intention, location, and more.) With active student participation, we explore the far-reaching implications of the consumer data revolution for individuals, communities, business, and society.
This is a hands on course that will address two major challenges associated with the current shift from text-based to e-books: making them more engaging and informative through use of the capabilities of the medium, and identifying and analyzing the issues surrounding the collaborative authoring and usage of e-books in an educational context.
This seminar prepares students to evaluate and design environments from the point of view of how they interact with the human body. Tools and clothing modify that interaction. Semi-fixed features of the near environment, especially furniture, may have greater impact on physical well being and social-psychological comfort than fixed features like walls, openings, and volume. Today, designers can help redefine and legitimize new attitudes toward supporting the human body by, for example, designing for a wide range of postural alternatives and possibly designing new kinds of furniture. At the urban design scale, the senses of proprioception and kinesthetics can be used to shape architecture and landscape architecture. This course covers these topics with special emphasis on chair design and evaluation. The public health implications of a new attitude toward posture and back support are explored. The course heightens students’ consciousness of their own and others’ physical perceptions through weekly experiential exercises. Students produce three design exercises: shoe, chair, and a room interior.
‘Cloud’ and ‘crowd’ have recently come to animate a range of techno-utopian possibilities and platforms for social and economic life. We might think of the ubiquity (in some places) of cloud computing and the allure of crowdsourcing, or the social media–inflected crowds that seemed, if briefly, to represent new hopes for contemporary mass politics (the Arab Spring, Occupy). In these and many other iterations, crowd and cloud have come to name and produce new kinds of collectives; to animate visions of markets, value, and creative labor (“the wisdom of the crowd,” data-mining); to suggest new compositional possibilities for art, environment, and political activism; and to underpin transformations in forms and aesthetics of knowledge production itself (Big Data!). With such provocations in view, this seminar interrogates some of the histories, contemporary forms, and conceptual and political implications of cloud and crowd. We do so in part to understand and read against the grain of the celebratory tenor of much current work on these themes.
Overview of the field of computer music and its application to music composition. Practices, procedures, and aesthetics related to the application of newer technologies to music composition will be covered in tandem with contemporary research topics in computer music. Recent computer music repertoire with its related technologies will be examined. Students in this proseminar must have advanced musical training and knowledge of the history and repertoire of electro-acoustic music.
This course looks at the design, implementation, and evaluation of user interfaces. It focuses on user-centered design and task analytics, conceptual models and interface metaphors, usability inspection and evaluation methods. We will also perform analysis of user study data, input methods (keyboard, pointing, touch, tangible) and input models. The course will investigate visual design principles, interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams.
Topics include electronic community; the changing nature of work; technological risks; the information economy; intellectual property; privacy; artificial intelligence and the sense of self; pornography and censorship; professional ethics. Students will lead discussions on additional topics.
Responding to this transformational period in the history of the university, this experimental seminar will explore photographic technique and be conducted in the context of the current climate of change and conflict sweeping the university. Political discussion will be an integral part of the seminar. Class participation is essential. Students should be interested in learning about changes that are occurring at the university and in discussing these topics (for example, fiscal issues, priorities, privatization, students’ rights), as well about how documentary photographs convey and affect political change. The seminar will explore the roles of documentary photography, photojournalism, and activist photography as both documenters of and vehicles for change. Print film assignments are not required but are encouraged; however, darkroom facilities are outside the control of the class. Students are required to take photographs and submit a written paragraph on a weekly basis, and these photographs will be critiqued in class as time permits. To complete the course assignments, students must have a camera that enables manual setting of shutter speed, aperture, and ISO as well for focus and that has either interchangeable lenses of different focal lengths or a zoom lens. Although access to both a film camera and a digital camera is preferred, this is by no means necessary. The class includes visits to campus museums, galleries, and archives. In addition to the requirement of completing weekly photographic and written assignments, attendance at all classes and other course-related activities is required to receive a “pass” grade, except for prior arrangement with the instructor or documented emergencies.
Topics include image capture, composition, image syntax, image analysis, image manipulation, metatext production, and image sequencing for visual narratives. We also study image dissemination through online networks including social networks, blogs, news, storage, search, and print services. Rather than limiting the discussion of photography to the production of the photographic image itself, we explore in written assignments how the reception of images can change based on context, usage, and network dynamics.
This hands-on studio course is designed to present students with a foundation-level introduction to the skills, theories and concepts used in digital video production. Non-linear and non-destructive editing methods used in digital video are defining new “architectures of time” for cinematic creation and experience, and offer new and innovative possibilities for authoring new forms of the moving image. This course will expose students to a broad range of industry standard equipment, film and video history, theory, terminology, field and post-production skills. Students will be required to technically master the digital media tools introduced in the course. Each week will include relevant readings, class discussions, guest speakers, demonstration of examples, and studio time for training and working on student assignments.
The objective of this class is to provide a basic technical foundation for digital video film production while emphasizing the techniques and languages of creative moving image media from traditional story genres to more contemporary experimental forms. Training will move from pre-production-scripting and storyboarding, through production, including image capture, lighting and sound recording, to post-production with non-linear digital editing programs such as Final Cut Pro and editing strategies and aesthetics. The course will consist of lectures/screenings, discussion/critique, visiting artists, and production workshops in which students produce a series of exercises and a final project.
The goal of this class is to interrogate and make explicit the powerful musical intuitions that are at work as you make sense of the music all around you. What is the nature of the knowledge that is guiding these intuitions? How does this knowledge develop in ordinary and extraordinary ways? To approach these questions, small composition-like projects aided by a specially designed computer music environment will function as a workplace.
An introduction to the kinematics, dynamics, and control of robot manipulators, robotic vision, and sensing. The course covers forward and inverse kinematics of serial chain manipulators, the manipulator Jacobean, force relations, dynamics, and control. It presents elementary principles on proximity, tactile, and force sensing, vision sensors, camera calibration, stereo construction, and motion detection. The course concludes with current applications of robotics in active perception, medical robotics, and other areas.
This course examines issues of privacy in contemporary society, with an emphasis on how privacy is affected by technological change. After an introduction to features of the American legal system and the theoretical underpinnings of privacy law, we will consider privacy in the context of law enforcement investigations, national security, government records and databases, newsgathering torts, commercial databases and First Amendment limitations on privacy regulation.
This course studies the interaction between society and technologies in a comparative and multicultural perspective. Some topics covered include the relationship between technology and human society; technology, culture and values; technology in the new global economy; development and inequality; electronic democracy; how technology has transformed work and employment; and the challenges of technological progress and the role that society plays in addressing these challenges.
With the advent of virtual communities and online social networks, old questions about the meaning of human social behavior have taken on renewed significance. Using a variety of online social media simultaneously, and drawing upon theoretical literature in a variety of disciplines, this course delves into discourse about community across disciplines. This course will enable students to establish both theoretical and experiential foundations for making decisions and judgments regarding the relations between mediated communication and human community.
This course is for students intersted in researching and tracking international topics of their choosing with aim to launch multimedia websites/blogs. Students will learn now to write for the web, while experimenting with a variety of web-based tools and photo/video editing programs. We will also study and discuss the contemporary social, cultural and media phenomena that are quickly changing the processes of research and news production, along with habits of consumption in an increasingly connected, online world. No prior media or web experience necessary.
For more information or to suggest changes or additions, please contact:
BCNM Student Affairs Officer
nora [dot] bcnm [at] berkeley [dot] edu
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