New Media 201 meets weekly and is held in conjunction with the Art, Technology, and Culture Colloquium, a monthly lecture series which brings internationally-known speakers to campus to present their work on advanced topics in new media. Students will enhance skills in how to think critically about advanced topics in new media, how to formulate incisive questions about new media, and how to evaluate and create effective presentations on topics in new media.
In this seminar, we will address both theoretical and practical issues of capturing and creating narratives with video, audio, and photography. We will draw on photojournalism, visual narrative, visual anthropology, visual studies, and related areas. We will get hands-on experience creating and editing our own media, while we reflect on them with the help of theoreticians and scholars in relevant areas. We will also consider how accessible media production and presentation are changing professional and research practice.
This seminar’s theme will be “Thinking Technologies.” We will investigate the ways in which human cognition has been mediated by the technologies of modern culture. We will be especially interested in how political, social, and cultural systems in the industrial and post-industrial age have affected the relationship between cognition and technology. How has the fraught notion of the “human” itself been defined with respect to new technological developments? The seminar will combine historical and theoretical approaches. Our goal throughout will be to emphasize how human thought is produced at the intersection of philosophical, political, and technological spheres of culture.
Design and implementation of user-interfaces to computer systems. Software and hardware architectures for personal workstations. Object-oriented programming systems. Form-based user-interfaces. Window and display management abstractions. Case studies of naive- and expert-user interfaces. Students will complete a substantial project.
This course meets the programming prerequisite for 61A. An introduction to the beauty and joy of computing. The history, social implications, great principles, and future of computing. Beautiful applications that have changed the world. How computing empowers discovery and progress in other fields. Relevance of computing to the student and society will be emphasized. Students will learn the joy of programming a computer using a friendly, graphical language, and will complete a substantial team programming project related to their interests.
In this course, students will analyze the role of regulatory, technological, economic, and market forces in shaping wireless industry structure, value chain, business and operating models, competitive dynamics, and barriers to entry. Special emphasis is placed on identifying new opportunities and understanding the challenges for startups and other new entrants. In the context of this course, wireless communications encompass voice, data, and video services offered over terrestrial and satellite networks. Given its size and relative impact, well over half of the course will be devoted to cellular markets and technologies.
Law is one of a number of policies that mediates the tension between free flow and restrictions on the flow of information. This course introduces students to copyright and other forms of legal protection for databases, licensing of information, consumer protection, liability for insecure systems and defective information, privacy, and national and international information policy.
The philosophical, legal, historical, and economic analysis of the need for and uses of laws protecting intellectual property. Topics include types of intellectual property (copyright, patent, trade secrecy), the interaction between law and technology, various approaches (including compulsory licensing), and the relationship between intellectual property and compatibility standards.
Mass communications technologies have been profound influencers of human identity, from the printing press and the rise of vernacular political cultures to television and the power of celebrity. While the Web is still a work in progress, salient characteristics such as the collapse of distance, the discovery of like-minded groups, and information delivered in short bursts are already affecting the way people see themselves and the way they consume information. Following an overview on the relationship of technology with identity and communications, the course will look at the uses of narrative in news, public relations, advertising, entertainment, and online gaming.
The seminar explores selected advanced topics relating to ‘digital libraries’ with special emphasis on: Access to networked resources, use of two or more resources in conjunction, combined use of two or more retrieval systems (e.g. use of pre- or post-processing to enhance the capabilities), and the redesign of library services. It is expected that these issues will require attention to a number of questions about the nature of information retrieval processes, the feasibility of not-yet-conventional techniques, techniques of making different systems work together, social impact, and the reconsideration of past practices.Anyone interested in these topics is welcome to join in — and to talk about their own work. This is a continuation of the previous Lynch/Buckland seminars.
In this class students will learn how to produce sophisticated multimedia projects and make use of various publishing technologies to produce content for online news sites.
The multimedia stories and other projects will be produced for the various community-based news web sites created by the journalism school’s intro reporting classes. The projects will range from complex multimedia presentations, databases and map mash-ups, to use of social media, mobile devices and other platforms for delivering content and encouraging citizen participation. The class is designed to give students a solid understanding of the technical and conceptual skills needed to produce high-quality journalism online and deliver interactive content on a variety of digital platforms.
This new course will enable students to think critically about, and engage in practical experiments in, the complex interactions between new media and perceptions and performances of embodiment, agency, citizenship, collective action, individual identity, time and spatiality. We will pay particular attention to the categories of personhood that make up the UC Berkeley American Cultures rubric (race and ethnicity), as well as to gender, nation, and disability. The argument threading through the course will be the ways in which new media both reinforce pre-existing social hierarchies, and yet offer possibilities for the transcendence of those very categories. The new media — and we will leave the precise definition of the new media as something to be argued about over the course of the semester — can be yet another means for dividing and disenfranchising, and can be the conduit of violence and transnational dominance.
This course examines a range of digital media practices including hypertext, interactive drama, videogames, literary interactive fiction, and socially constructed narratives in multi-user spaces. Through a mixture of readings, discussion, and project work, we will explore the theoretical positions, debates, and design issues arising from these different practices. Topics will include the rhetorical, ludic, theatrical, narrative political, and legal dimensions of digital media.
From the beginnings through the conversion to sound. In addition to the development of the silent film, the course will conclude with an examination of the technology of sound conversion and examples of early sound experiments.
This research seminar will explore the design, development and fabrication of ceramic architectural components via CAD/CAM fabrication and rapid manufacturing. Investment in a process moving from designing digitally to the creation of physical objects that are rich with material potential at several scales will be the thrust of the course. The seminar will explore various techniques using the Computer Numerically Controlled (CNC) Router as a means to produce formwork for slip-cast ceramics and 3D printing using a clay substrate to produce full scale and scaled fired ceramic building components. Embedded technologies and tectonic expression as well as empirical testing of components for insulative quality, compressive and tensile strength, solar gain will also be explored. Prerequisites for the class include proficiency in 3D modeling using Rhinoceros. In exploring the potential of digital craft, the seminar will also examine digital photography, visualization and graphic communication.
A review of the sensory, perceptual, and cognitive foundations of listening, composing, and performing. Topics include relations among various acoustical and perceptual characterizations of sound; perception of pitch, temporal relations, timbre, stability conditions, and auditory space; auditory scene analysis and perceptual grouping mechanisms; perceptual principles for melodic, rhythmic, and harmonic organization; orchestration as spectral composition. A course research project is required.
Over 40,000 years ago humans used stone tools to fashion flutes from animal bone; since then music-making has continued to motivate and to be shaped by technological innovations. This course surveys the relationship between music and technology from the Paleolithic Age to the present day. We will examine the origins and impact of diverse musical instruments, with particular attention to the connections between musical and technological developments, and to debates about the enhancement or destruction of music by technology. By studying the history of such instruments as the violin and piano, clavichord and glass harmonica, electric guitar and Moog synthesizer, we will gain a window onto musical cultures of the distant and recent past, and an understanding of the interplay between technological change and the enduring human need for music.
Environmental design involves the study of built, natural, global, and virtual environments. Various forms of practice include architecture, planning, urban design, and social and environmental activism. This course is a survey of relationships between people and environments, designed and non-designed, with an introduction to the literature and professional practices. Open to all undergraduate students in the College of Environmental Design as well as other colleges and majors.
This hands-on studio course is designed to present students with a foundation-level introduction to the skills, theories and concepts used in digital video production. Non-linear and non-destructive editing methods used in digital video are defining new “architectures of time” for cinematic creation and experience, and offer new and innovative possibilities for authoring new forms of the moving image. This course will expose students to a broad range of industry standard equipment, film and video history, theory, terminology, field and post-production skills. Students will be required to techinically master the digital media tools introduced in the course. Each week will include relevant readings, class discussions, guest speakers, demonstration of examples, and studio time for training and working on student assignments.
The objective of this class is to provide a basic technical foundation for digital video film production while emphasizing the techniques and languages of creative moving image media from traditional story genres to more contemporary experimental forms. Training will move from pre-production-scripting and storyboarding, through production, including image capture, lighting and sound recording, to post-production with non-linear digital editing programs such as Final Cut Pro and editing strategies and aesthetics. The course will consist of lectures/screenings, discussion/critique, visiting artists, and production workshops in which students produce a series of exercises and a final project.Bioengineering C125/Electrical Engineering C125, 4 units
An introduction to the kinematics, dynamics, and control of robot manipulators, robotic vision, and sensing. The course covers forward and inverse kinematics of serial chain manipulators, the manipulator Jacobian, force relations, dynamics, and control. It presents elementary principles on proximity, tactile, and force sensing, vision sensors, camera calibration, stereo construction, and motion detection. The course concludes with current applications of robotics in active perception, medical robotics, and other areas.
The design, implementation, and evaluation of human/computer interfaces. Interface devices (keyboard, pointing, display, audio, etc.), metaphors (desktop, notecards, rooms, ledger sheets, tables, etc.), interaction styles and dialog models, design examples, and user-centered design and task analysis. Interface-development, methodologies, implementation tools, testing, and quality assessment. Students will develop a direct-manipulation interface.
Techniques of modeling objects for the purpose of computer rendering: boundary representations, constructive solids geometry, hierarchical scene descriptions. Mathematical techniques for curve and surface representation. Basic elements of a computer graphics rendering pipeline; architecture of modern graphics display devices. Geometrical transformations such as rotation, scaling, translation, and their matrix representations. Homogeneous coordinates, projective and perspective transformations. Algorithms for clipping, hidden surface removal, rasterization, and anti-aliasing. Scan-line based and ray-based rendering algorithms. Lighting models for reflection, refraction, transparency.
Design and implementation of databases, with an emphasis on industrial and commercial applications. Relational algebra, SQL, normalization. Students work in teams with local companies on a database design project. WWW design and queries.
“Mobile Applications and Entrepreneurship” – The more than 3 billion mobile phone subscribers worldwide far outnumber PC users; however, there have been very few successful third-party applications. In this course, you’ll learn why developers have yet to realize the full potential of the mobile application market. You’ll learn, first hand, the technological and marketing challenges that make mobile applications difficult to commercialize and how to overcome them.
This course examines the often contentious history of communication theory concerning media effects. At issue among scholars working within different research traditions are core disagreements about what should be studied (institutions, texts, audiences, technologies), how they should be studied, and even what constitutes an “effect.” Course readings and lectures stress an understanding of different empirical and critical research traditions by focusing on the social, political, and historical contexts surrounding them, the research models and methods they employ, as well as the findings and conclusions they have reached. Course assignments and exams assess student understanding of course readings as well as the ability to apply mass media theory to new media texts.
With the advent of virtual communities and online social networks, old questions about the meaning of human social behavior have taken on renewed significance. Using a variety of online social media simultaneously, and drawing upon theoretical literature in a variety of disciplines, this course delves into discourse about community across disciplines. This course will enable students to establish both theoretical and experiential foundations for making decisions and judgments regarding the relations between mediated communication and human community.
*These course offerings are part of the coursework for the Designated Emphasis and M.A. Certificate Program in new media.
For more information or to suggest changes or additions, please contact:
BCNM Student Affairs Officer
nora [dot] bcnm [at] berkeley [dot] edu
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