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Chris Goetz Featured on Memory Insufficient

Chris Goetz recently wrote an article for Memory Insufficient looking at how users explore the internal world of a videogame using both their own imaginations and the game’s interface to transcend the body and engage in an interactive fantasy.  He examines the academic and pop culture fascination with virtual worlds and virtual reality and the teleological lens this obsession casts upon the discussion of video games, laying out the difference between the interactive fantasy of a game and virtual reality, noting where these gestalts intersect and where they do not.

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